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161. Target Breaker for Mining Barges and Freighters - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Remembering that the average player pays for a subscription for about 2 months, plays EvE for about 10 hours a week during those two months. Then goes do something else. Yah, tell us some more about what you think that average p...
- by Maria Dragoon - at 2016.01.05 07:22:01
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162. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Really? That is what you think happened here? hahahahaha Now go to school. You mom will be mad if you miss your bus. So now you resort to calling me a child. Son, I work in a ****** job, making medical tubing. Barely m...
- by Maria Dragoon - at 2016.01.05 07:13:38
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163. Target Breaker for Mining Barges and Freighters - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Since mining is usually a solo occupation and not everyone wants to be in a corporation I think to help defend against gankers and pirates that a Target Breaker designed just for mining Barges and Freighters is in order....
- by Maria Dragoon - at 2016.01.05 07:09:28
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164. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Ah, the self-congratulatory elitist prick pathology. Have to love it. Let me give you a "like" Maria. Note. Jerghul has finally run out of words. End note. No really if you wish to be a sarcastic prick, please go ahead, b...
- by Maria Dragoon - at 2016.01.05 06:58:27
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165. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria No one has hard evidence except the Devs who will implement change base on the evidence they have at hand. Employ any entitled prick pathology tool you like to spam this thread. Its not like you will be able to generate an...
- by Maria Dragoon - at 2016.01.05 06:48:58
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166. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Pulled out of Teckos posterior. As the "give or take an order of magnitude" indicated. We do not need the actual data. The Devs do and they can access it more elegantly than the method employed in this paragraph's first sen...
- by Maria Dragoon - at 2016.01.05 06:37:36
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167. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Morrigan I don't think there are words small enough to explain anything to you that you would understand. And no, like I said earlier; I am sure 0.0001% of all ores are mined in low sec. Give or take an order of magnitude. Ed...
- by Maria Dragoon - at 2016.01.04 21:58:57
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168. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Maria Just review the thread. The arguments have been made. Teckos You are trying to kill the game actually. Apres Nous le Deluge, eh buddy. Karous What emotion? Simple statement of fact. For emotion, see any post you have ever...
- by Maria Dragoon - at 2016.01.04 06:44:42
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169. Web site: improved cookie checking - in Player Features and Ideas Discussion [original thread]
Security and convenience goes hand to hand. Think of it as a slider, the more Security you have, the less convenience you have, the more convenience you have the less security you have. The difficulty is finding a balance between this. Saying so...
- by Maria Dragoon - at 2016.01.04 00:39:56
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170. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Concord Gate and Pilot ID Services would be a topic for a different thread. Perhaps in the Evelore or roleplaying section of the forum. Entitlement is part of veteran player pathology. Look at any thread, or even any post create...
- by Maria Dragoon - at 2016.01.03 22:40:59
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171. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Massive number of quotes, I rather not deal with that forum heart attack - Dragoon Cloaking is fundamentally balanced by local, because they both offer two extremes of the other end of the spectrum. Local provides ult...
- by Maria Dragoon - at 2016.01.03 17:54:37
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172. cap requirement for first cyno/covertcyno cycle - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Draciste wrote: Why cynos dont need cap? I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners... Quote: Summoners Wrong game? Clearly he talking about ...
- by Maria Dragoon - at 2016.01.03 06:53:47
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173. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Teckos Reverse order Wow, even your PI and moon goo logistics logic suck. You should find yourself a better reddit page to rip things off. Of course you use a blockade runner to do both in null sec. No hassle and completely risk...
- by Maria Dragoon - at 2016.01.03 04:03:41
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174. Mining Standstill? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Maria Dragoon wrote: So you end up with afk mining because to be honest. Fly to point A: Aim at rock, then shoot doesn't exactly create exciting game play. This also in turn results in people selling the minerals at poor...
- by Maria Dragoon - at 2015.12.27 02:52:38
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175. Mining Standstill? - in Player Features and Ideas Discussion [original thread]
I have a question for the OP. As it stands, are you talking about ships? Equipment? Or mechanics? Because if you are talking about ships, then those have been passed not all that long ago, with the introduction of entire new ship class, mining f...
- by Maria Dragoon - at 2015.12.27 01:30:32
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176. Mining Standstill? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Thorn Davidus wrote: Bumping - When ocean going mounted ships 'bumped' other ships (i.e. Ramming) it was considered a hostile act an it should be considered that in the game as well..never mind the fact that a smaller sh...
- by Maria Dragoon - at 2015.12.26 22:11:55
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177. Racial Ewar is Unbalanced. - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Brokk Witgenstein wrote: The trouble is in people's understanding of turret tracking. It's a multiplication, where sigradius/weapon sig is an equally valid strategy to improve your tracking. Most peeps tend to focus on "g...
- by Maria Dragoon - at 2015.12.19 20:47:32
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178. Racial Ewar is Unbalanced. - in Player Features and Ideas Discussion [original thread]
I happen to like my target painter thank you very much. It very useful for tracking another fast moving ship when I'm in a fast moving ship of my own.
- by Maria Dragoon - at 2015.12.19 15:06:05
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179. Voice Over compatibility for the visually impaired - in Player Features and Ideas Discussion [original thread]
Now the question is, how do you tell it to separate people and announce them when there are hundreds, if not thousands of ships on grid? Don't get me wrong, I support this 100%, but some good questions you should think about, how do you handle a...
- by Maria Dragoon - at 2015.12.19 01:27:35
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180. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Maria Dragoon wrote: Small roaming gangs will have more choices they will have to make, do they want to bring a command ship and in turn, beforced to defend it, and or slowed down by it lack of warp speed, or ditch the b...
- by Maria Dragoon - at 2015.12.18 04:48:09
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